Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game

Polygon.com / 28.04.25

Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game

An early build of 2016s soft Hitman reboot now bundled with its two sequels as the Hitman: World of Assassination trilogy was shared online by preservationist community Obscure Gamers on April 19, providing us with a look at how the game was shaping up a little more than a year out from launch. The prototype, which refers to the game by the name Silent War in the uploaded files, appears to include Hitmans first two, non-tutorial missions The Showstopper and World of Tomorrow, set in Paris, France and Sapienza, Italy respectively. Much of the gameplay footage provided by debuggers exploring the builds contents is from Sapienza, showcasing a level that looks much as it does in the final release, only with copious placeholder assets. One big difference, however, is the presence of an NPC who moves boxes back and forth from the van at the mansions side entrance and onto the estate grounds. A prompt allowed Agent 47 to hide illicit items in these boxes, which then would have presumably a...
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